Levels
Overview
A level is a title your child earns from their lifetime coins — every coin they have ever earned, which spending never reduces. Redeeming a reward changes only the coins they have left to spend, so it can never cost a level.
There are 25 levels, grouped into five eras. Level 25 is the top of the ladder — a child who passes its threshold stays at level 25.
Levels are cosmetic. Reaching a new one doesn't unlock anything, change the coin rate, or grant any privilege. It's a title and nothing else.
The Level Table
| Level | Title | Era | Lifetime Coins Required | Fastest Possible (days) |
|---|---|---|---|---|
| 1 | Starter | Seedling | 0 | 0 |
| 2 | Sprout | Seedling | 20 | 4 |
| 3 | Sapling | Seedling | 50 | 10 |
| 4 | Seedling | Seedling | 90 | 18 |
| 5 | Bloom | Seedling | 150 | 30 |
| 6 | Scout | Explorer | 210 | 42 |
| 7 | Pathfinder | Explorer | 275 | 55 |
| 8 | Trailblazer | Explorer | 345 | 69 |
| 9 | Navigator | Explorer | 420 | 84 |
| 10 | Explorer | Explorer | 500 | 100 |
| 11 | Protector | Guardian | 585 | 117 |
| 12 | Defender | Guardian | 680 | 136 |
| 13 | Shield | Guardian | 790 | 158 |
| 14 | Sentinel | Guardian | 915 | 183 |
| 15 | Guardian | Guardian | 1,060 | 212 |
| 16 | Warrior | Champion | 1,220 | 244 |
| 17 | Hero | Champion | 1,400 | 280 |
| 18 | Victor | Champion | 1,600 | 320 |
| 19 | Legend | Champion | 1,820 | 364 |
| 20 | Champion | Champion | 2,060 | 412 |
| 21 | Sage | Master | 2,330 | 466 |
| 22 | Elder | Master | 2,620 | 524 |
| 23 | Titan | Master | 2,940 | 588 |
| 24 | Mythic | Master | 3,280 | 656 |
| 25 | Grandmaster | Master | 3,650 | 730 |
"Fastest possible" assumes every single day earns the full 5 coins — a day that goes over the limit, or one KidMoat couldn't measure, pushes the real timeline out further. At that pace, level 5 is about a month away, level 10 about three months, and level 25 — the top of the ladder — is two years out.
What Doesn't Change
Levels track progress; they don't gate anything. A level 1 child and a level 25 child earn coins under exactly the same rule and can redeem exactly the same rewards their parent has switched on.