Levels

Overview

A level is a title your child earns from their lifetime coins — every coin they have ever earned, which spending never reduces. Redeeming a reward changes only the coins they have left to spend, so it can never cost a level.

There are 25 levels, grouped into five eras. Level 25 is the top of the ladder — a child who passes its threshold stays at level 25.

Levels are cosmetic. Reaching a new one doesn't unlock anything, change the coin rate, or grant any privilege. It's a title and nothing else.

The Level Table

LevelTitleEraLifetime Coins RequiredFastest Possible (days)
1StarterSeedling00
2SproutSeedling204
3SaplingSeedling5010
4SeedlingSeedling9018
5BloomSeedling15030
6ScoutExplorer21042
7PathfinderExplorer27555
8TrailblazerExplorer34569
9NavigatorExplorer42084
10ExplorerExplorer500100
11ProtectorGuardian585117
12DefenderGuardian680136
13ShieldGuardian790158
14SentinelGuardian915183
15GuardianGuardian1,060212
16WarriorChampion1,220244
17HeroChampion1,400280
18VictorChampion1,600320
19LegendChampion1,820364
20ChampionChampion2,060412
21SageMaster2,330466
22ElderMaster2,620524
23TitanMaster2,940588
24MythicMaster3,280656
25GrandmasterMaster3,650730

"Fastest possible" assumes every single day earns the full 5 coins — a day that goes over the limit, or one KidMoat couldn't measure, pushes the real timeline out further. At that pace, level 5 is about a month away, level 10 about three months, and level 25 — the top of the ladder — is two years out.

What Doesn't Change

Levels track progress; they don't gate anything. A level 1 child and a level 25 child earn coins under exactly the same rule and can redeem exactly the same rewards their parent has switched on.